EQ2 Update Notes• Update Notes: Wednesday, September 8, 2010(0) USER INTERFACE - Fixed a bug that would cause your AA slider to reset to 50% upon zoning.
- Sort by current zone for the quest journal now properly puts the current zone quests at the top of the list.
- We have disabled the spells from replacing old ones in the hotbar until we can track down a bug regarding it.
SHADER 3.0
- Fixed an issue causing parts of some structures in Halas to show as wireframe.
ITEMS
- Torque of the War Blade and Ring of the Vice Vigoth now have resists added to their stats.
- Runic Deflection on Band of Mreeptahp’s Fury now correctly wards your target.
STONEBRUNT HIGHLANDS
- The King Speleothem multi-stage event in Stonebrunt Highlands should now be fixed. Player should now be able to progress through the stages and fight the end boss.
UNDERFOOT DEPTHS
- Zaalax, Xaalax, Saalax and Yaalax : Seismic shock should strike the correct targets named by Zaalax.
• Update Notes: Wednesday, September 1, 2010(0) Revised 8/31 USER INTERFACE - Several /loadui fixes:
- The mini-map zone name will now display correctly after using this command.
- Your UI settings should now be restored after using this command.
- Fixed a bug where using /loadui while banking would keep you from using the banker until you zoned or logged out.
- Using the /loadui command will now persist your theme across sessions.
- The theme is saved in eq2_recent.ini so this value will be overridden if you’ve specified a theme in eq2.ini.
- Parts of the achievement interface and all of the paperdoll windows that were red will now be blue when loading the “Default Blue” skin.
- The background color of the paperdoll is now exposed to the UI files via the PaperdollBackgroundColor property.
- The XP bar will now stay put through relogging.
- The bonus xp from max level characters now displays properly at character select.
- Fixed a highlight bug on the city selection page of character create.
- Fixed a bug causing coin to not be draggable to the coin section of the Character window.
- The Character window has undergone a few changes:
- The Auto-Inventory area has returned.
- The stats dropdownbox has been replaced with buttons
- The main tabs were moved back to the top of the window, sub-tabs were moved to the bottom.
- Your character’s name was moved to the titlebar.
WELCOME WINDOW
- The item of the week will display the item of the week description rather than a copy of the message of the day.
- The Sentinel’s Fate Daily Mission now appears on the Welcome screen.
QUESTS
- Adventurers looking to worship Anashti Sul and on the quest"Gathering Feathers"should now be able to locate the necessary scroll within Gorowyn's Grand Atheneum.
- Darklight Wood: You can now defeat ghoulish Nerian to update your quest.
- Feral Citizenry: Ghoulish Nerians should no longer remain in an “unattackable” state after being exposed to the Strobe of Innoruuk.
- The statue of Razorwing Steeldown within"Ascent of the Awakened"will now grant a replacement"Totem of Aaryonar"to anyone who has lost it and completed the quest"The Riddle of Razorwing."
- The"Totem of Aaryonar"is no longer removed upon completion of the quest"Feeding the Flames.” It is now removed upon completion of the quest"A Final Froglok Word."
ITEMS
- Troubadors who have completed the quest"An Ayonic Journey"can now read all of the pages within the book,"The Case of the Lost Lute."
- The wicked wand of malice has been altered. The effect attached to the wand is now an on equip effect. The 10% cast speed on hostile spells has been changed to a generic 10% cast speed mod attached to the item.
- Roehn Theer: Godslayer Breastplate rewards have been made more in line with the challenge.
- Shroud of the Faithful is now claimable one per character.
- Fixed a rendering issue with Dendroxa the Envenomed.
- Stigmatic Frenzy now correctly triggers on the caster's group.
ABILITIES
- Damage Reflection abilities can no longer do more than 300% of the max health of the caster before Crit Bonus and Potency.
Inquisitor
- Chilling Invigoration is now correctly modified by the Inquisitor's stances.
POPULATION
- Stonebrunt Highlands: NPC Combatants found outside of Quel’ule should no longer fly up into the sky.
ASCENT OF THE AWAKENED
- Drop rate of the"Ornate Winged Eye"has been increased and should now drop even if mobs are grey.
THE VIGILANT: INFILTRATION
- There should now be a new respawn area in the beginning section once the first two groups of Zeklings have been defeated, thus keeping the circle of death from occurring.
ICY KEEP: RETRIBUTION
- Kastus& Odaufe should no longer one shot players with their respective frostbite damage shields. It is still recommended players not hit them with the wrong damage type however as they can still easily kill players with them.
- Kastus& Odaufe should no longer regain their damage shields if not killed quickly enough after being hit with the ice axe.
UNDERFOOT DEPTHS
- Mosaasus now has a smaller hitbox area.
PERAH’CELSIS’ ABOMINABLE LABORATORY
- Players now have more time to get to the platforms to prevent his adds from coming to life.
PALACE OF ROEHN THEER
- Zone-in issue has been fixed.
• Update Notes: Tuesday, August 24, 2010(0) MENTORING - Increased mentoring xp bonus given when mentoring another player.
- The experience bonus for having players mentor you adds the percentage displayed in the tooltip rather than modifying the base experience from killing a monster.
USER INTERFACE
- Dynamic icons on the world navigation map will now continue to update after reloading the UI.
- Fixed an error in the maintained window causing an icon to become stretched.
- UI Modders can now disable the snapping behavior of the XP bar by setting the “EnableSnapping” property to false.
TRAVEL - All bell travel should now have an option to enter Freeport or Qeynos directly depending on your alliance.
ITEMS - Mastercrafted items that are actually better than Mastercrafted will now say so (such as MASTERCRAFTED LEGENDARY or MASTERCRAFTED FABLED).
- (Fan Faire request!) City Tokens are now also worth status. Guildhall Commodities Exporters and Sanya the General Goods merchant at City Festivals will now pay 250 status points for them, if you don’t wish to use them to purchase festival goods.
- The five mounts that were missing from the mount merchants have been returned.
- The following mounts now move at +25% movement speed: Gorowyn Destrier, New Halasian Courser, Kelethin Courser, and Neriak Destrier.
- The Skyblade Skiff received by platinum fan faire attendees is now claimable one per character instead of one per account.
PVP ITEMS - Kinetic Barrier, Elemental Barrier, Combat Expertise, Suppressed Rage, Free Movement and Reflection should no longer send error messages to the chat log during PVE Combat.
QUESTS - New Halas Citizens with the quest"A Final Froglok Word"will now find they can continue conversing with Lady Erillis and complete the quest.
- Recipes for the new Steamfont tradeskill quest line now require the appropriate level of fuel.
PALACE OF ROEHN THEER - Pets should no longer trigger retributive effects when fighting the sages Mandoril, Medorius and Mikla.
- Zone in should only zone the individual player instead of the entire raid.
GREATER FAYDARK - All instances of"Amythest Pond"have now been corrected to"Amethyst Pond"in Greater Faydark.
• Update Notes: Thursday, August 19, 2010(0) UNDERFOOT DEPTHS - Changes to Zaalax, Xaalax, Saalax and Yaalax:
- They no longer mitigate significant amounts of elemental damage.
- The strength of the knockback on Zaalax’s Crushalanche spell has been reduced.
- Call of the Underfoot curse now lasts longer before going off
- Players now have more time to move away from Zaalax’s fissures before being hit by a seismic shock
- The splits off Zaalax now have lower maximum health.
SPELL FX REVAMP - Fixed an issue where some casting circles were not displaying correctly.
BETRAYAL - Players who do not meet the necessary requisites to become an Inquisitor will no longer be offered the option to change their profession by speaking with Seru Girondeaud.
EXPERIENCE - Vitality now provides a 200% XP bonus when active.
- You now receive a 20% XP bonus per max-level character, up to 10 characters.
• Game Update - Extended: Wednesday, August 18, 2010(2) QUEST REGIONS OF INTEREST - Many quests will now highlight areas on the map to show where updates can be obtained.
- Quests must be active in the quest helper window for their RoIs to display.
- Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.
- Mousing over RoIs on the map will display info on the quest they are associated with.
- Quests in the following zones currently support this feature:
- Frostfang Sea, Darklight Wood, Greater Faydark, Timorous Deep, Lavastorm, Kylong Plains, Butcherblock, Steamfont, The Barren Sky, The Bonemire, Tenebrous Tangle, and Sinking Sands.
USER INTERFACE UPDATES - The Default UI now ships with two color options; red and blue. Use the /loadui command to change color schemes.
- A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).
- At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).
- New tutorial windows have been created to help ease new players into the game.
- The Marketplace window has been upgraded for easier browsing. An item preview pane has also been added.
- The Welcome window layout has been reorganized to make it easier to read.
- The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).
- Z is now the default for crouch.
- The casting, breath and PvP immunity bars have been updated with a new look.
- The hotbar has been reworked and is now easier to manipulate.
- If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.
- Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.
- You can now freely move any UI window when viewing them in F10 mode.
- You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.
CHARACTER CREATION
- The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).
- More classes are now neutral:
- Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker
- Good: Swashbuckler, Mystic, Conjurer, and Paladin
- Evil: Brigand, Defiler, Necromancer, and Shadowknight
SPELL FX REVAMP
We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.
The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.
We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.
When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.
One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure a). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.
Finally we set up Icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc.
Refreshed: 19 mins, 35 secs ago.
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